![]() No, the complaint is that HBS allows you to put jumpjets on everything. Less JJs combined with fewer LRM bots transforms the endgame into direct fire slugfests between massive chonks, which feels exactly right for a game about giant stompy mechs. The AI is kind of bad at coping with JJ kiting, so it also eliminates a big advantage that players have over the AI. It really teaches you to how to study the terrain and move your mechs with precision. ![]() ![]() At first, I hated that, but I've come to appreciate it. So a lot of Mediums have a reduced JJ count (the Shadowhawk goes from 5 to 3, for example), and most Heavies and Assaults lack them altogether. Apparently, the HBS game adds JJs to a lot of mechs that don't have them in the canon. no more 4 Stalker reinforcement lances! It makes the endgame so much better.īack to the subject of JJs, one of the other things BT XT 3025 (optionally) does is to impose the TT game's canonical JJ configurations. One of the best things about paying BT Extended 3025 (CE or plain) is that it's pretty easy to change the frequency which certain mech types show up. The mobility advantage of jumpjets is just completely essential to me, since you will never ever outnumber opponents but jumpjets do let outmaneuver them and force bottlenecks.Įven in the late game when everything is tedious LRM spam, being able to force the enemy team to approach you with only one enemy in LoS at a time avoids enormous amounts of damage. *highfive* won't even look at a model variant that won't let me put jumpjets with an effective weapon loadout. ![]() I, too, strip all new chassis clean then up-armor and equip jump jets to them. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |